Advanced Warfare Create A Class
- For the structure of which Create-A-Class uses in modern games, see Pick Ten Organization.
- For the like systems, see Create-A-Soldier and Divisions.
Create-A-Course is a multiplayer feature which allows players to a create a personal course in Phone call of Duty 4, Call of Duty: World at War, Phone call of Duty: Modern Warfare two, Call of Duty: Black Ops, Call of Duty: Modernistic Warfare iii,Call of Duty: Black Ops Declassified,Phone call of Duty: Black Ops Ii, Call of Duty: Avant-garde Warfare, Phone call of Duty: Black Ops III, Call of Duty: Infinite Warfare and Call of Duty: Black Ops 4,Call of Duty: Modernistic Warfare, Call of Duty: Blackness Ops Cold War and Telephone call of Duty: Vanguard. It is also featured in the Zombies manner of Blackness Ops 4, Black Ops Common cold War and Vanguard.
Call of Duty iv: Modern Warfare and Mod Warfare Remastered
Create-A-Course was start introduced in Telephone call of Duty 4. It becomes available one time the histrion reaches Level 4. As the player progresses through the ranks, new guns, perks and attachments are unlocked. There is one primary weapon slot, and i pistol slot. There is too a special grenade slot. Then there are the 3 perk slots. Using a grenade launcher or a grip on the master will remove the first perk. When the Overkill perk is used, the pistol slot becomes another primary weapon slot, but the 2nd master weapon cannot use a cover-up, unlike the first primary weapon. Weapons are permitted just one attachment each. In Remastered, players tin apply camouflages on secondary weapons, including the second main weapons when Overkill is used. Besides in Remastered, there is a optional slot for melee weapons which players tin can become from opening supply drops or completing bounties.
Call of Duty: Earth at War
The Create-A-Class card is like to Phone call of Duty 4, but information technology has Earth War Two weapons instead of mod weapons like in the previous editions of the series and seems to exist unchanged except for the addition of Vehicle Perks. The primary weapon slot contains commodities-activeness rifles, rifles, submachine guns, light machine guns, and shotguns. The secondary weapons consist of pistols. There are primary grenade and special grenade slots, three perk slots, and a new vehicle perk. It is also possible to unlock another 5 Create-A-Class classes by prestiging a total of ten times. These extra slots are unlocked at first, 2d, fourth, seventh, and tenth prestige levels.
Call of Duty: Modern Warfare 2
The Create-A-Class menu contains some drastic differences, and some similarities to the menus in Call of Duty iv and World at State of war. Information technology still becomes available at level 4. Players tin now choose a primary weapon (Assail Rifle, SMG, LMG, Sniper Rifle or the Anarchism Shield) and a secondary weapon (Car Pistol, Handgun, Shotgun, or Launcher). The Special Grenade slot is the same as in Call of Duty 4 (although the actor now receives two special grenades instead of 1, except for the Fume Grenade), withal the Primary Grenade slot is now the Equipment slot which contains Frags, Semtex, Throwing Knife, Tactical Insertion, Blast Shield, Claymore and C4. The player and then chooses three Perks, which tin can all be upgraded to Pro versions when a certain challenge for each Perk is completed, and one of four Deathstreaks, which gives the player a "helping hand" if they sustain a certain corporeality of deaths without a kill (the Hardline Pro perk makes each Deathstreak crave i less death). As with Globe at State of war, it is possible to unlock more Create-A-Class classes, at first, third, 5th, 7th, and ninth prestige. This is the first cod game to have the ability to put ii attachments on a primary weapon via Bling perk, this would later go the footing for the pick ten organization.
Call of Duty: Black Ops
Create-A-Class returns with Telephone call of Duty: Black Ops under the name "Create-A-Course 2.0". This feature has some specific changes; for example, the player tin can customize the appearance of their grapheme with Face Pigment and Tier 1 perks. The actor can also customize their weapons and their attachments, such as calculation suppressors, customizing Red Dot Sight reticules, and more. Players are able to brand cosmetic changes to their guns, such as etching in Association Tags and customizing Weapon Camouflages and optics.
Perks, for the first fourth dimension other than Shades, accept an effect on how players look in third person, although but the Tier one perks bear on information technology. Lightweight, for case, makes the actor appear with less armor; Flak Jacket makes the actor'due south character model appear to have more armor on and Ghost gives some faction actor models Ghillie Suits.
The Black Ops Tiers could exist translated to:
Tier 1 - Main Power - Provide abiding, passive effects. Also designates player appearance. Examples: Lightweight and Hardline.
Tier ii - Weapon Ability - Affects weapon performance. Examples: Sleight of Hand and Warlord.
Tier 3 - Secondary Power - Information technology helps the player with an extra ability. Examples: Marathon and Ninja.
Different factions have different styles of dress. For instance, the NVA have a typical, guerrilla appearance, and the Spetsnaz accept what appears to be a typical dress for such a faction. The players are able to preview each of these faction's appearances in the Create-a-Course ii.0 carte.
Call of Duty: Modern Warfare three
Create-A-Grade returns however once more in Call of Duty: Mod Warfare three. This time around, the player is able to compare the stats of two weapons. This installment introduced weapon levels, which progressed every bit players earned kills with a specific gun. The weapon levels unlocked specialization options (Proficiencies), such as increased range or reduced recoil, and the attachments. Only 1 proficiency and 1 attachment (unless using Attachment proficiency, where 2 attachments) is permitted on a primary weapon.Call of Duty: Modern Warfare 3 brings back customization of an optic's reticle, which was introduced in Blackness Ops. The killstreak rewards are now course-specific. Actress classes tin can be unlocked in the Prestige Store.
Call of Duty: Black Ops II Campaign
Create-a-Course appears in entrada for the first time in the series in Call of Duty: Black Ops 2. It works basically the aforementioned equally its multiplayer counterparts, with several notable differences. Each class consists of a master and secondary weapon with up to iii attachments each, up to 2 peices of grenades/equipment, and up to three perks. Any grade of weapon (assault rifle, submachine gun, low-cal car gun, sniper rifle, shotgun, pistol, launcher, or special) can be used in either the primary or secondary slot. Similarly, the "grenades & equipment" slot contains all lethal and tactical equipment; any two pieces of equipment can be selected. Upwardly to 3 perks can exist selected; they are not divided into tiers, so any three can be used. Weapons, equipment, and perks are all unlocked by completing levels, or by completing challenges in levels.
Each level has a "recommended loadout", consisting of a primary weapon (never a pistol, launcher, or special) with one or no attachments, a secondary weapon (usually a pistol, but often varies) with one or no attachments, two pieces of equipment (always i lethal and one tactical), and Access Kit. The thespian should e'er customize their loadout before starting a mission and take the maximum number of attachments and perks they can, rather than sticking with only one or zero attachments per weapon, and Access Kit equally their but perk.
Call of Duty: Black Ops Two Multiplayer
Create-a-Class returns again in Call of Duty: Blackness Ops Two multiplayer, now featuring the "Pick x" arrangement, which uses Allocation Points. This allows the player to choose what they practise or exercise not desire to put in a course, making very diverse classes possible. There are ten slots available for weapons, attachments, equipment, and perks, upward to x (3-17 in custom games) of which can exist used in a given class using allocation points:
- Primary weapon with up to 3 attachments (3rd needs Primary Gunfighter Wildcard),
- Secondary weapon with upward to ii attachments (2nd needs Secondary Gunfighter Wildcard),
- Upwards to 6 perks (demand corresponding Perk Greed Wildcard if the player wants more than 1 from whatever tier),
- Lethal equipment with a slot for an extra (needs Danger Close Wildcard)
- Tactical equipment with a slot for an extra.
- three Slots for 3 Wildcards
Gallery
Telephone call of Duty Online
Create-a-Class is featured in Telephone call of Duty Online, and functions essentially the same as in Call of Duty: Modern Warfare 3. Two attachments are standard for all primary weapons (except for sure weapons which accept three). Secondary weapons are express to 1 attachment. Each character has three customizable classes. However, the default loadout for the three classes until customized will exist:
- M4A1 with M9 and frag grenade
- Vector with M9 and frag grenade
- SA-80 with M9 and frag grenade
No special grenades or perks are assigned by default. Default killstreaks are UAV, Predator Missile and Helicopter.
Gallery
Call of Duty: Advanced Warfare
It returns once again in Telephone call of Duty: Advanced Warfare, now with a Pick 13 System. There are 13 slots available for choosing things like weapons, attachments, Scorestreaks, and more.
Gallery
Call of Duty: Black Ops Iii
Call of Duty: Blackness Ops 3expands on the Create-a-grade organization in Blackness Ops II. The almost notable alter is that optics are now dissever from normal attachments, meaning they volition e'er cost only one point, dissimilar normal attachments which demand a wild card past ii attachments, costing a total of 2 points. Including optics, a maximum of half-dozen attachments can at present be used on a weapon at once, unlike the previous 3.
Gallery
Telephone call of Duty: Space Warfare
- "Ready for battle, ready upwardly your rig, create your loadouts and gear up your scorestreaks."
- — In-game clarification
Create-a-Class returns again in Call of Duty: Infinite Warfare, with Infinity Ward'south beginning have on the "Pick 10" system. This allows the role player to choose what they do or practice not desire to put in a class, making very diverse classes possible. There are 10 slots available for weapons, attachments, equipment, and perks, up to ten of which can be used in a given class:
Telephone call of Duty: WWII
It is featured in Phone call of Duty: WWII
Call of Duty: Black Ops 4
Call of Duty: Black Ops 4 expands on the system found in Black Ops Three, with some considerable changes. Lethal equipment and tactical equipment are replaced with a single Equipment slot. Equipment has "Special Issue Equipment" every bit a default option, which differs depending on the specialist character selected in-game and costs no points. Alternatives are more traditional pieces of equipment such as a Frag Grenade, Concussion Grenade, or Combat Axe , though they do cost a signal.
A new feature of Black Ops 4's Pick 10 Organization is Gear, modifiers similar to perks. Gear includes Stim Shot , a fast feeling device that builds upon the self-healing mechanic introduced in the game, the COMSEC Device , which lowers Scorestreak cost, Equipment Accuse, which charges specialist equipment and specials faster, Body Armor, which protects against initial damage, and the Audio-visual Sensor, which alerts the actor of noises from enemy players. Different perks, attachments, and Wildcards, each class can only take one piece of Gear.
The perk system has been expanded even further. NewGluttony wildcards allow for perks of the aforementioned category to exceed the usual maximum of two per class. This makes it possible to utilise 3 perks of the same category, or 4 when used in combination with a Greed Wildcard. This is with the drawback of only being able to utilise that category of perks.
Additional Wildcards for the new Operator Mod feature have been added for both primary and secondary weapons. These allow the player to use an operator mod if they have it unlocked. They can change the way a weapon works considerably, with the cost of a high point toll (4 full: 1 for the weapon, ane for the Primary/Secondary Operator Mod Wildcard, and 2 for the Operator Mod itself.) and the loss of an zipper slot. Operator Mods are the only Pick Ten feature in the Call of Duty series to cost multiple points on their own.
Gallery
Call of Duty: Mobile
Create-A-Class returns in Call of Duty: Mobile.
Call of Duty: Mod Warfare (2019)
Create-A-Course returns in Call of Duty: Modern Warfare with some notable differences from recent games. Referred to in-game equally Edit Loadouts rather than Create-A-Class, information technology returns to a simplistic grade creation arrangement, doing away with the Pick 10 system from recent games. Every loadout must have a Primary Weapon, a Secondary Weapon, iii perks, a lethal and a tactical. There are no wildcards, simply some perks such equally Shrapnel or Overkill allow some basic modifications to the loadout system as per older systems.
The quantity of attachments has been greatly expanded. Each weapon (if available) tin have up to v attachments at in one case by using the Gunsmith feature. This allows for unique elements such equally "stacking" sure attributes or transforming some weapons into effectively something brand new, such as transforming the AK-47 into an AK-74u Submachine Gun. The Gunsmith is balanced through a trade-off based system, discouraging stacking too heavily towards simply one aspect. Loadouts allow yous to change your killstreak rewards into Specialist rewards, as per each course. From the loadout, a player tin can select three additional perks which with 2, four and 6 kills, (one, three and 5 kills with Hardline) deed as their specialist rewards. An 8 kill-streak provides a 'Specialist Bonus' in which all perks are awarded to the player at one time until they die.
Call of Duty: Black Ops Cold War
Create-A-Course returns in Telephone call of Duty: Black Ops Cold War featuring the Gunsmith changes implemented in Modern Warfare.
Information technology is likewise featured in Zombies where information technology can be changed in Circular Based, Onslaught, Onslaught Containment and Outbreak.
Call of Duty: Vanguard
Create-a-Class returns in Call of Duty: Vanguard upgrading the organization from Modern Warfare to now support 10 attachments on each weapon that support attachments. Pistols and Shotguns notwithstanding, tin only back up ix attachments.
Create-A-Class is likewise featured in the Zombies mode.
Pre-Made Classes
Since Create-A-Course has been introduced all the games with it have made five pre-made classes for the player to use before and possibly after they unlock the Create-A-Class. For case, before the player unlocks Create-A-Class in Modernistic Warfare two, they can cull up to 5 pre-made classes such as First Recon which includes a UMP45 w/ Holographic Sight, a .44 Magnum w/ a Tactical Knife, the three Perks Marathon, Lightweight, Ninja, and the deathstreak Terminal Stand. If the player upgrades to the Pro version of a perk that is function of a pre-made grade, that perk volition modify to the pro version also. For example, if the actor earns Scavenger Pro, Scavenger in the default Grenadier class will upgrade too. However, this is not the example in Black Ops. In that location also is no camouflage in any of the Default Classes. Players cannot customize pre-fabricated classes, different Create-a-Course classes.
Phone call of Duty 4: Modernistic Warfare
Assault
- Primary: M16A4 west/ Grenade Launcher
- Secondary: M9
- Perk one: None (weapon attachment)
- Perk two: Stopping Power
- Perk 3: Extreme Workout
- Equipment: Frag/Stun x1
Spec Ops
- Primary: MP5
- Secondary: USP .45 with Silencer
- Perk 1: C4 x2
- Perk 2: Sonic Nail
- Perk 3: Steady Aim
- Equipment: Frag/Flash x1
Heavy Gunner
- Primary: M249 SAW
- Secondary: USP .45
- Perk 1: Special Grenades x3
- Perk 2: Juggernaut
- Perk 3: Deep Touch
- Equipment: Frag/Stun x3
Demolitions
- Primary: W1200
- Secondary: M9
- Perk 1: RPG-vii x2
- Perk two: Sonic Boom
- Perk 3: Extreme Conditioning
- Equipment: Frag/Stun x1
Sniper
- Master: M40A3
- Secondary: M9 with Silencer
- Perk 1: Special Grenades x3
- Perk 2: Stopping Power
- Perk iii: Deep Affect
- Equipment: Frag/Flash x3
Call of Duty: World at War
Rifleman
- Principal: SVT-forty
- Secondary: Colt M1911
- Perk 1: Satchel Accuse x2
- Perk ii: Stopping Power
- Perk 3: Extreme Conditioning
- Vehicle Perk: Water Cooler
- Master Grenade: Frag Grenade
- Secondary Grenade: Signal Flare
Light Gunner
- Principal: Thompson
- Secondary: Colt M1911
- Perk 1: Special Grenades x3
- Perk 2: Gas Mask
- Perk 3: Extreme Conditioning
- Vehicle Perk: Water Cooler
- Master Grenade: Frag Grenade
- Secondary Grenade: Signal Flare
Heavy Gunner
- Chief: Type 99
- Secondary: Nambu
- Perk i: Special Grenades x3
- Perk 2: Flak Jacket
- Perk three: Deep Impact
- Vehicle Perk: H2o Cooler
- Primary Grenade: Frag Grenade
- Secondary Grenade: Tabun Gas
Shut Attack
- Primary: M1897 Trenchgun
- Secondary: Walther P38
- Perk 1: M9A1 Bazooka x2
- Perk 2: Fireworks
- Perk three: Extreme Workout
- Vehicle Perk: Greased Bearings
- Master Grenade: N° 74 ST
- Secondary Grenade: Tabun Gas
Sniper
- Primary: Springfield w/ Sniper Telescopic
- Secondary: Colt M1911
- Perk ane: Satchel Charge x2
- Perk 2: Stopping Power
- Perk 3: Deep Impact
- Vehicle Perk: Water Cooler
- Principal Grenade: Frag Grenade
- Secondary Grenade: Smoke Grenade
Telephone call of Duty: Modern Warfare ii
Grenadier
- Chief: FAMAS due west/ Grenade Launcher
- Secondary: SPAS-12 Silenced
- Equipment: Frag Grenade
- Special Equipment: Stun Grenade
- Perk 1: Scavenger
- Perk ii: Stopping Power
- Perk 3: Commando
- Deathstreak: Copycat
First Recon
- Chief: UMP45 w/ Holographic Sight
- Secondary: .44 Magnum Tactical Knife
- Equipment: Semtex
- Special Equipment: Flashbang
- Perk ane: Marathon
- Perk 2: Lightweight
- Perk three: Ninja
- Deathstreak: Final Stand
Overwatch
- Primary: L86 LSW Bling (Red Dot Sight and Grip)
- Secondary: AT4
- Equipment: Semtex
- Special Equipment: Flashbang
- Perk one: Bling
- Perk 2: Danger Shut
- Perk 3: SitRep
- Deathstreak: Painkiller
Watch Sniper
- Principal: Barrett .50cal Bling (Heartbeat Sensor and FMJ)
- Secondary: USP .45 Silenced
- Equipment: Tactical Insertion
- Special Equipment: Fume Grenade
- Perk 1: Bling
- Perk two: Common cold-Blooded
- Perk three: Scrambler
- Deathstreak: Copycat
Riot Control
- Main: Riot Shield
- Secondary: PP2000 Akimbo
- Equipment: Boom Shield
- Special Equipment: Stun Grenade
- Perk 1: Marathon
- Perk 2: Hardline
- Perk 3: Commando
- Deathstreak: Painkiller
Phone call of Duty: Blackness Ops
SMG
- Master: MP5K
- Secondary: ASP
- Lethal Grenade: Frag
- Tactical Grenade: Flashbang
- Perk 1: Lightweight
- Perk 2: Steady Aim
- Perk 3: Marathon
CQB
- Main: Olympia
- Secondary: M1911
- Lethal Grenade: Semtex
- Tactical Grenade: Concussion Grenade
- Perk ane: Hardline
- Perk 2: Sleight of Paw
- Perk 3: Tactical Mask
Attack
- Primary: M16
- Secondary: ASP
- Lethal Grenade: Frag
- Tactical Grenade: Flashbang
- Perk 1: Scavenger
- Perk 2: Steady Aim
- Perk iii: Second Risk
LMG
- Primary: HK21
- Secondary: M72 Police
- Lethal Grenade: Semtex
- Tactical Grenade: Concussion Grenade
- Perk 1: Flak Jacket
- Perk 2: Hardened
- Perk iii: Hacker
Sniper
- Primary: Dragunov
- Secondary: Makarov
- Lethal Grenade: Frag
- Tactical Grenade: Willy Pete
- Perk 1: Ghost
- Perk 2: Lookout man
- Perk iii: Ninja
Call of Duty: Modern Warfare 3
Grenadier
- Primary: G36C w/ Red Dot Sight and M320
- Secondary: PP90M1
- Equipment: Semtex
- Tactical: Flash Grenade
- Perk 1: Scavenger
- Perk ii: Overkill
- Perk 3: Steady Aim
- Strike Package: Assault (Care Package, Reaper, Attack Drone)
- Death Streak: Juiced
Get-go Recon
- Primary: UMP45 westward/ Rapid Fire
- Secondary: MP412 w/ Tactical Knife
- Equipment: Frag
- Tactical: Flash Grenade
- Perk ane: Recon
- Perk two: Quickdraw
- Perk three: Dead Silence
- Strike Package: Assault (Care Bundle, Reaper, Assail Drone)
- Death Streak: Juiced
Overwatch
- Primary: MK46 due west/ Carmine Dot Sight and Grip
- Secondary: SMAW
- Equipment: Frag
- Tactical: Flash Grenade
- Perk 1: Bullheaded Centre
- Perk ii: Blast Shield
- Perk iii: SitRep
- Strike Package: Support (Counter-UAV, Recon Drone, Remote Sentry)
- Death Streak: Juiced
Scout Sniper
- Primary: Barrett .50cal
- Secondary: P99
- Equipment: Frag
- Tactical: Smoke Grenade
- Perk 1: Extreme Conditioning
- Perk 2: Assassin
- Perk 3: Marksman
- Strike Package: Attack (Intendance Package, Reaper, Assault Drone)
- Death Streak: Juiced
Anarchism Control
- Chief: Striker
- Secondary: Skorpion
- Equipment: Frag
- Tactical: Concussion Grenade
- Perk 1: Sleight of Paw
- Perk 2: Hardline
- Perk 3: Stalker
- Strike Package: Support (Counter-UAV, Recon Drone, Remote Sentry)
- Death Streak: Juiced
Phone call of Duty: Blackness Ops Ii
Operative
- Primary: Skorpion EVO due west/ Extended Mags & Fore Grip
- Secondary: B23R w/ Laser Sight
- Lethal: C4
- Tactical: Fume Grenade
- Perk 1: Ghost
- Perk 2: Scavenger
- Perk 3: Dead Silence
Specialist
- Principal: M1216 w/ Laser Sight
- Secondary: Crossbow
- Lethal: Combat Axe
- Tactical: Tactical Insertion
- Perk ane: Lightweight
- Perk 2: Fast Easily
- Perk three: Dexterity & Extreme Conditioning
- Wildcard: Perk 3 Greed
Mercenary
- Primary: M27 westward/ Fast Magazine & Reflex Sight
- Secondary: FHJ-xviii AA
- Lethal: Fragmentation Grenade
- Tactical: Shock Charge x2
- Perk 1: Flak Jacket
- Perk 2: Toughness
- Perk 3: Tactical Mask
Heavy Gunner
- Primary: LSAT w/ Quickdraw Handle, FMJ, & Target Finder
- Lethal: Semtex
- Tactical: Trophy Organization
- Perk one: Bullheaded Eye
- Perk ii: Cold Blooded
- Perk 3: Engineer
- Wildcard: Main Gunfighter
Lookout man Recon
- Primary: XPR-50 w/ Ballistics CPU & Variable Zoom
- Secondary: KAP-40 west/ Dual Wield
- Lethal: Bouncing Betty
- Tactical: Sensor Grenade
- Perk ane: Hardline
- Perk two: Hard Wired
- Perk three: Awareness
Call of Duty: Advanced Warfare
Counterbalanced
- Primary: Bal-27 west/ Parabolic Microphone, Grenade Launcher, Hybrid Sight
- Secondary: RW1
- Exo Launcher: Threat Grenade
- Exo Power: Exo Shield
- Perk 1: Overcharged
- Perk 2: Peripherals
- Perk 3: Toughness
- Wildcard: Primary Gunfighter
- Scorestreak 1: UAV
- Scorestreak 2: Remote Turret westward/ Rippable
Run and Gun
- Chief: KF5 westward/ Laser Sight & Suppressor
- Secondary: Atlas 45
- Exo Launcher: Variable Grenade
- Exo Ability: Exo Overclock
- Perk ane: Lightweight & Flak Jacket
- Perk ii: Gung-Ho & Fast Easily
- Perk 3: Smash Suppressor
- Wildcard: Perk ane Greed & Perk 2 Greed
Sniper
- Principal: MORS due west/ Thermal & Stock
- Secondary: RW1 westward/ Reddish Dot Sight
- Exo Launcher: Spike Drone
- Exo Ability: Exo Cloak
- Perk 1: Low Profile
- Perk 2: Blind Eye & Common cold-Blooded
- Perk 3: Difficult Wired
- Wildcard: Perk two Greed
- Scorestreak 1: UAV w/ Threat Detection
Back up
- Main: Tac-19 w/ Advanced Rifling & Laser Sight
- Secondary: XMG
- Exo Launcher: Explosive Drone & Frag x2
- Perk 1: Danger Close
- Perk 2: Fast Easily
- Perk iii: Scavenger
- Wildcard: Overkill & Bombardier
- Scorestreak 1: Remote Turret w/ Sentry
Heavy
- Principal: EM1 west/ Heat Sink & Tracker
- Secondary: Stinger M7
- Exo Ability: Exo Stim
- Perk 1: Overcharged
- Perk 2: Peripherals
- Perk 3: Hardline
- Wildcard: Streaker
- Scorestreak i: Orbital Care Bundle
- Scorestreak ii: XS1 Vulcan
- Scorestreak three: XS1 Goliath
- Scorestreak 4: Warbird due west/ Warbird Wingman
Call of Duty: Infinite Warfare
Rifleman
- Primary: Type-2 w/ ELO, Foregrip, Quickdraw
- Secondary: Oni
- Lethal: C4
- Tactical: Jammer Grenade
- Perk 1: Dexterity
- Perk 2: Tracker
- Perk 3: Pivot Point
Rapid Response
- Chief: Karma-45 w/ Laser Sight & Extended Mag
- Lethal: Bio Fasten
- Tactical: Coma Grenade
- Perk 1: Ghost
- Perk two: Momentum
- Perk 3: Dead Silence & Gung-Ho
Recon
- Primary: EBR-800 w/ Quickdraw & Suppressor
- Secondary (Overkill): RPR Evo
- Lethal: Trip Mine
- Tactical: Smoke Grenade
- Perk 1: Blind Eye
- Perk 2: Cold-Blooded
- Perk iii: Marksman
Heavy Weapons
- Chief: Mauler w/ Extended Mag, Light amplification by stimulated emission of radiation Sight, FMJ
- Secondary: Spartan SA3
- Tactical: Dome Shield
- Perk 1: Blast Shield
- Perk ii: Tac Resist
- Perk 3: Hardwired
Duelist
- Secondary: Kendall 44 westward/ Akimbo, Motorcar Sear, Rifled Barrel, Extended Mag
- Perk 1: Overclock
- Perk two: Scavenger
- Perk three: Gung-Ho
Call of Duty: Mod Warfare (2019)
Notation: Warzone uses different default loadouts from MW.
Set on
- Main: FR 5.56 w/ Kobra Cherry-red Dot, Merc Foregrip, Muzzle Brake
- Secondary: M19
- Lethal: Frag Grenade
- Tactical: Snapshot Grenade
- Perk ane: Quick Ready
- Perk 2: Restock
- Perk 3: Shrapnel
Ghost
- Primary: AUG due west/ Tactical Suppressor, 407mm Extended Barrel, FTAC Ultralight Hollow
- Secondary: .50 GS w/ Kobra Red Dot
- Lethal: Thermite
- Tactical: Smoke Grenade
- Perk ane: Cold-Blooded
- Perk 2: Ghost
- Perk iii: Tracker
Heavy Support
- Chief: M91 westward/ Operator Reflex Sight
- Secondary: Anarchism Shield
One of our forward unit pages is pinned down and needs our expansion!
Information technology is requested that this commodity, or a section of this article, needs to be expanded.
Add together to the discussion on what needs to be improved, or start your ain discussion, on the talk page.
Chief Weapon
This is where the actor may choose their principal weapon from a list of weapon classes. The player may then cull to utilize a weapon attachment and/or camouflage. In Call of Duty: World at War all the same, there is no camouflage. An case selection would exist:
Chief Weapon → Light Machine Guns → M249 SAW → Grip → Blue Tiger Camouflage
Secondary Weapon
This slot just consists of pistols in Telephone call of Duty 4 and World at War. An example selection would be:
Secondary Weapon → M9 → Suppressor (only available in Call of Duty 4)
In Modernistic Warfare ii, the pistol option was removed in favor of a Secondary Weapon slot. The player may now choose from a variety of secondary weapons including Auto Pistols, Shotguns, Handguns, and Launchers. An instance option may be:
Secondary Weapon → Car Pistols → TMP → Extended Mags
No camouflage is available for secondary weapons in any game, except for Black Ops 2. But in Modern Warfare ii and Black Ops a variety of attachments are available. Diverse challenges also be for the secondary weapons, which include tasks such as shooting downwardly helicopters with the Stinger or obtaining headshots.
- Annotation: Using Overkill in Telephone call of Duty iv, Earth at War, or Mod Warfare 3, will allow yous to have some other primary as a secondary, though cover-up is not bachelor for it in Call of Duty 4, and Modern Warfare iii requires the Pro version to use camouflage and/or an attachment on the second principal.
Lethal Equipment
In Call of Duty 4, the but primary grenade bachelor is the Fragmentation grenade. In World at War, there are 3 Primary grenades, so an instance could be:
Primary Grenades → Molotov Cocktail
In Modern Warfare two, the grenade pick has been inverse to the Equipment section. Instead of just a Fragmentation grenade, players may now choose from the following equipment options:
- Frag Grenade
- Semtex
- Blast Shield
- Tactical Insertion
- Throwing Pocketknife
- Claymore
- C4
Tactical Equipment
The selection remains the aforementioned in all games, except the special grenades are dissimilar in Earth at War. An example selection could be:
Secondary Grenade → Stun Grenade
In Modernistic Warfare 2, the available secondary grenades are the Flashbang x2, Stun Grenade x2, and a unmarried Fume Grenade - just one smoke due to the take a chance of spamming, every bit many smoke grenades at one time tin cause frame-charge per unit lag.
Perks
- Main article: Perks
The perks are sub-categorized into three tiers, only called Tier 1, Tier 2, and Tier 3. Tier i perks are blue, Tier 2 perks are red, and Tier three perks are xanthous-greenish. Another tier of perks is present in Earth at State of war: the Vehicle Perks. In Modern Warfare two, the perks take been re-worked with pro versions adding new abilities. Deathstreaks are also available, which are perks activated after a player dies several times in a row without getting a kill. In Call of Duty: Black Ops, the player's character will change depending on which Tier ane Perk they cull. For example, the perk Ghost volition make the histrion's character have a ghillie suit.
Naming the Class
Players are complimentary to rename their form to their liking. The default names of the classes are "Custom Course one", "Custom Grade ii" and and then forth. All the same, in Black Ops, the player cannot write any profanity.
Face Paint
Appearing only in Black Ops, face paint changes the appearance of a class'south face up; for instance, the "Death" confront paint makes the face appear to be a skull.
Trivia
- The course naming on Xbox 360 and more rarely other platforms has astringent limitations in bad linguistic communication, nearly notably in Black Ops, Black Ops II and Advanced Warfare. For example, the role player may non be able to name the class Assault due to the text containing the word ass, or use characters with accents, such as ú or ä.
- This also appears in all versions of Infinite Warfare and Modern Warfare Remastered.
- In World at State of war (Czech localization) there are bad translations for bolt action rifles and rifles, when selecting weapon for custom form. For bolt action rifles is used label "Samonabíjecí pušky" what ways semi-auto rifles and for bolt action rifles is used "Pušky" meaning rifles.
- In Modern Warfare three, most of the Create-A-Class pictures accept the weapon'due south fe sights either folded or removed.
- In Modern Warfare 3, if the thespian gets a grade with no weapon, they will be given a USP with Tactical Knife and no ammo.
- In Call of Duty 4: Modern Warfare and Modern Warfare iii, selecting the Overkill perk on whatsoever custom class automatically makes the M4A1 a default firearm for the player's second primary weapon, unless said gun was already chosen as the start primary weapon.
Source: https://callofduty.fandom.com/wiki/Create-A-Class
0 Response to "Advanced Warfare Create A Class"
Post a Comment